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Hytale Patch Notes - Update 1 (Explained Simply)

ogfabio
January 17, 2026
10 min read
Updated: January 17, 2026 at 01:14 PM
hytale update 1hytale patch noteshytale dinosaurshytale backpack changeshytale farming updatehytale qol improvementshytale combat balancehytale crafting systemhytale character customizationhytale multiplayer servers
Hytale Patch Notes - Update 1 (Explained Simply)

Hytale just got its first official update, and it already feels like a big step forward. This patch is packed with new creatures, easier progression, visual polish, and a lot of bug fixes that should make the game feel smoother overall.

If you have not read the raw patch notes or you just want them explained in normal language, this breakdown is for you.


New Life Underground: Dinosaurs and Jungle NPCs

The underground jungles are no longer empty. This update adds dinosaurs and other NPCs to those areas. Right now they are using placeholder behavior, so they might not act perfectly yet, but they already help the caves feel more alive.

Note: To see these new NPCs, you will need to explore new, previously unexplored areas so the game can generate the updated underground jungle terrain.

Other world and environment tweaks:

  • Devastated Lands sewers now look and feel better, with proper atmosphere and creature spawns.
  • Areas under volcanoes now use volcanic visual effects to match the theme.
  • Feran villages got fixes to entity placement, textures, and interiors, so they should look more believable.
  • A random invisible block in the Forgotten Temple has been removed, which should stop weird movement or blocking near the bench.

Smarter and Tougher NPCs and Creatures

A lot of creatures and NPCs got small but important updates that make the game feel more fair and consistent.

Highlights:

  • Many NPCs that did not have knockback resistance now do. This should prevent some enemies from being juggled unrealistically.
  • Fire themed NPCs and mobs are now immune to fire damage. They can still visually catch on fire, but the flames no longer hurt them.
  • The Crystal Earth Golem has better combat AI, including an improved spin attack.
  • Skeletons no longer drown, which makes sense for a pile of bones.
  • Kweebecs are now safe from damage caused by cactus and brambles.
  • Trork Shamans got a proper summon animation instead of a placeholder.
  • Kweebecs and Trorks in the Whisperfrost Frontiers now have proper loot tables.
  • Livestock will not climb onto Chicken Coops anymore.
  • Cautious predators like foxes should not attack you unless you hit them first.

Overall this makes creatures behave more predictably and match their themes better.


Crafting, Items and Farming Are Easier to Use

This is probably one of the biggest parts of the update. Progressing with backpacks, leather, and wood types should feel more understandable and less grindy.

Backpack progression is easier

  • The base backpack now only needs a Tier 1 Workbench instead of Tier 2.
  • Its crafting cost was cut in half, from 16 Medium Leather to 8 Medium Leather.
  • The first backpack upgrade now uses a Tier 2 Workbench instead of Tier 3.

So you get more storage earlier and with less pain.

Leather and bench improvements

  • Light, Medium, and Heavy Hide now take 10 seconds less each to process into Leather.
  • Crafting benches can pull materials from chests up to 14 blocks horizontally and 6 blocks vertically, which is a lot more than before. This makes base setups more flexible.
  • Processing benches now show item tooltips in the upgrade requirements panel, so you can see what you are working with more clearly.

Food and crop tweaks

  • All raw fruits and vegetables only give Health Regen I now. If you want better effects, you need to cook them.
  • Fully grown Cauliflower, Pumpkin, and Eternal crops no longer drop seeds when broken by hand or any tool. This prevents infinite seed loops that were not intended.
  • Corn now gives 1 Essence of Life instead of 4 when traded in at the Farming Bench, so it is no longer better than higher tier crops.

Wood logs and recipes are clearer

Wood logs now tell you what type of wood they are in their tooltip. For example:

  • An Oak Log will show something like "Hardwood".
  • Recipes that used to say "Trunk" now say "Log", which is easier to understand.
  • If a recipe needs a specific log type, like Softwood, the tooltip shows which trees can drop it, such as Banyan, Beech, and Aspen.

Also, the Woodcutter's Block has been turned into a normal decorative furniture block that you craft at the Furniture Bench. It is no longer a secret dev item with unused interactions.

Other handy changes

  • Dropped items should not get stuck on the sides of blocks as often.
  • Torches and other handheld lights can be placed on the ground while in your Utility Slot, even if you are holding a pickaxe or hatchet in hand.
  • Pickaxes and hatchets now only swing on primary action, which avoids accidental hits.

Audio and Visual Upgrades

This update also gives the game a more polished feel with better sounds and particles.

Some of the changes:

  • New hit and break sounds for stone and ores, with more detailed layers.
  • Horses finally play proper running sounds while you ride them.
  • Torch sounds were changed to a softer ambient fire loop.
  • Volumes for things like cocoon breaking and pig-related sounds were adjusted so they are not too loud or annoying.
  • Sword swing pitch variation was reduced, so combat sounds less chaotic.
  • New breaking particles for ores and new eating particles for fruit.
  • Absorbing an NPC's memory now triggers a new particle effect above their head.
  • Health potion visuals got an upgrade with more glitter, glow, and spirals.
  • Fixed rope positioning in hand and hand positions for various plants and foliage.

None of these change gameplay directly, but they make everything feel more polished and satisfying.


UI, Performance and Quality of Life

A lot of small things were tuned to make Hytale feel smoother and easier to understand.

  • You can now sleep from 7:30 PM, which is slightly earlier and more convenient.
  • The Memories system now has an info panel the first time you interact with The Heart of Orbis. You can read it again by clicking the question mark in the top left of the Memories UI.
  • Some keybinds like Toggle Fullscreen, Switch HUD, and Take Screenshot can no longer be bound to mouse buttons to avoid conflicts.
  • The game warns you when you launch pre-release versions or open worlds from different versions.
  • Field of view while sprinting is capped at 160 degrees so things do not look like hyper-drive when you run.
  • Cancelling LAN server discovery now works correctly.
  • The interaction system handles server lag spikes better, which should make multiplayer feel more stable.

Character Customization: More Ways To Look Cool

If you like making unique characters, this part is for you.

New options include:

  • Eye types: Cat Eye, Demonic Eyes, Goat Eye, Reptile Eye.
  • Mouths: Large Mouth, Tiny Lips.
  • A new hair color: Lavender.
  • The Bangs hairstyle has been reworked, and Dark Brown hair is now brighter.
  • The Featherbound Hood now displays properly for Supporter edition players.

These changes are small but add more room for unique and expressive characters.


Combat and Balance Adjustments

Combat got some balance polish to remove cheesy tricks and make damage types more consistent.

  • Weapon attacks now check for line of sight, which should stop you from hitting enemies through walls as easily.
  • The regular Burn effect deals less damage overall, though lava Burn is unchanged and still hurts a lot.
  • Cactus and brambles now deal Environmental damage instead of whatever type they were using before. This also ties into Kweebecs being immune to that damage.

Commands, Servers and Network Improvements

Players who use commands and servers get some love too.

  • Teleport commands now use the proper argument order:
    /tp <player> <targetPlayer>
  • The give command can now specify item durability.
  • Whitelist and ban commands support both online usernames and offline UUIDs for more flexible moderation.
  • The server now uses BBR congestion control for QUIC, which should help with network performance in some situations.
  • Authentication and session token handling has been improved for better stability when logging in or staying connected.

Bug Fixes and Stability

There is a long list of bug fixes, but here are some key ones:

  • Fixed an issue where weapon Charged Attacks did not consume stamina correctly if you swapped hotbar slots at the right time.
  • Signature ready sounds no longer play incorrectly in adventure mode.
  • Fixed regular expression parsing in the /replace command.
  • Fixed being able to use signature attacks without having enough signature energy.
  • Some items no longer allow longer interaction range than intended.
  • Water flow behaves more correctly when stacking water sources.
  • Crashes were fixed for things like:
    • Using non-English characters in screenshot folder names
    • Selecting certain hairstyles
    • Corrupt cached avatar previews
    • Memories plugin failing to load
    • Updating the player model
  • The "waiting for chunks" screen at view distances under 128 should not hang for too long anymore.
  • A localization loop affecting Norwegian users has been fixed.
  • A race condition during instance teleport that caused entities to be removed and re-added incorrectly has been fixed.
  • Session refresh for singleplayer servers now behaves correctly.
  • Several crop growth issues, like tomatoes not growing right, were fixed. Chunks now save when farming blocks update, which makes farms more reliable.

Want To Play On Fresh Servers After The Update?

With new creatures, better progression and tons of fixes, this is a great time to jump into fresh worlds or try out new servers with friends. If you are thinking about starting your own community, you might want a place where players can actually find your server.

That is where community tools like HytaleServerList.me come in. You can browse different game modes, discover new survival or custom experiences, and even add your own server so other players can join you after this update drops. If you are into survival multiplayer, you can also look through options on the SMP section here:
https://hytaleserverlist.me/gamemode/smp

It is a simple way to give your server more visibility without needing to spam links everywhere.


Final Thoughts

Hytale Update 1 focuses on three big things:

  1. Making the world feel more alive, especially underground with dinosaurs and new environmental effects.
  2. Smoothing progression, especially around backpacks, leather, farming, and crafting clarity.
  3. Fixing crashes, bugs and balance issues that were breaking immersion or causing unfair situations.

It is not a massive content expansion yet, but it makes the game feel more stable and more fun to actually play day to day. If you dropped Hytale earlier because of weird bugs or awkward systems, this is a good moment to come back and see how it feels now.

Read the full patchnotes here: https://hytale.com/news/2026/1/hytale-patch-notes-update-1